I'm

Omar Rinaz

Game Designer, Technical Artist, Game Developer

About

About Me

Game Designer & Technical Artist

Enthusiastic and an active team player, passionate and diligent with my work.

I have experience with creating and adjusting pipeline productions for different situations, I'm well versed with all the documentation process and coaching in the production of art assets. Also helping with the production itself making 2d, 3d, animations, shaders and coding assets.

In my last position as game designer, I developed a balancing system and monetization strategy for a ccg environment.

Name: Omar Rinaz Costa
Birthday: 21 March 1992
Email: orinazcosta@gmail.com

Quality

Education & Expericence

My Education

Master's Degree in Animation and Digital Arts for AAA Video Games

Universitat Politecnica de Catalunya | 2019 - 2020

Master's Degree in 2d and 3d VideoGames development and design

Universitat Oberat de Catalunya | 2016 - 2018

Certificate of Higher Education in 3d Animations, Games and Interactive Environments

Centre de Formacio Creatiu i Tecnic de sabadell | 2015 - 2016

My Expericence

Technical Artist/ Technical Animator

EpicTellers | 2023 - 2024

My main focus task was rigging, skinning and animating all the characters for the game, but i also worked on 3D asset production, VFX, shaders and asset integration for a crpg.

Game Designer/ 3d Technical Artist

Comadran Studios | 2022 - 2023

Mostly worked on the medabots IOS and Android game, heling all the artist with the production and creation of assets. Also devised a balacing plan, new features from high to low level, documentation and guidance during the production.

Technical Artist/Designer

Zitro | 2021 - 2022

Worked on the game Spice Slots for Android and IOS, helping the art production and optimizing the perfomance of the game and assets. Also worked on the main line production of their slots machines with Godot, doing the same as the with Spice slots but this time for a dedicated hardware.

Art Direction

BeWorld-Vr Ar Solutions | 2018 - 2019

Startup that I worked with close friends, our main objective was to democratize the VR and Ar productions for the casual user and small to medium enterprise. We worked in a variaty of multidisciplinary projects with Seat, Racc, Tusgal and other companies.

Game Tester/QA

Odysseus | 2017 - 2018

I began working with the product owner and heleped the team make the build for the Playstation's talents, the Barcelona games world congress and for its oficial launch.

Game Designer Internship

Pupgam | 2016

My work on this studio begin working witth the testers to get familiar with their products. After a while I developed a pipeline to document and produce GDDs so the studio could have a main document to work with their games. Implemented and developed game features for the games BubleGuriko and GhostlyPop.

Skills

My Skills

Design
95%
Unity
90%
Texturizing
90%
Shaders
85%
Animation
85%
Photoshop
85%
3D Software
85%
C#
70%
After Effects
70%
JavaScript
70%
Godot
60%
Unreal
50%

Service

My Services

Game Design

Features and mechanics, balacing systems, econmy design, serious games, Live Ops, narrative, documentation, educational, prototyping.

CG Art&Animation

Pipeline definition, 2d & 3d asset creation, asset bundle definition, Rigging, 2d & 3d animation, Special effects & particles, real time graphics optimitzation.

Code & Tech

Game & App developemnt, version control, git, debugging and profiling, QA & testing, VR & AR, tools programing.

Production

Organization, team building, scrum & kanban methodologies, Documentation setup, project and task management, Live ops planing.

Gallery

My Portfolio

  • All
  • Game Design
  • Technical Artist
  • Development