Enthusiastic and an active team player, passionate and diligent with my work.
I have experience with creating and adjusting pipeline productions for different situations, I'm well versed with all the documentation process and coaching in the production of art assets. Also helping with the production itself making 2d, 3d, animations, shaders and coding assets.
In my last position as game designer, I developed a balancing system and monetization strategy for a ccg environment.
Universitat Politecnica de Catalunya | 2019 - 2020
Universitat Oberat de Catalunya | 2016 - 2018
Centre de Formacio Creatiu i Tecnic de sabadell | 2015 - 2016
EpicTellers | 2023 - 2024
My main focus task was rigging, skinning and animating all the characters for the game, but i also worked on 3D asset production, VFX, shaders and asset integration for a crpg.
Comadran Studios | 2022 - 2023
Mostly worked on the medabots IOS and Android game, heling all the artist with the production and creation of assets. Also devised a balacing plan, new features from high to low level, documentation and guidance during the production.
Zitro | 2021 - 2022
Worked on the game Spice Slots for Android and IOS, helping the art production and optimizing the perfomance of the game and assets. Also worked on the main line production of their slots machines with Godot, doing the same as the with Spice slots but this time for a dedicated hardware.
BeWorld-Vr Ar Solutions | 2018 - 2019
Startup that I worked with close friends, our main objective was to democratize the VR and Ar productions for the casual user and small to medium enterprise. We worked in a variaty of multidisciplinary projects with Seat, Racc, Tusgal and other companies.
Odysseus | 2017 - 2018
I began working with the product owner and heleped the team make the build for the Playstation's talents, the Barcelona games world congress and for its oficial launch.
Pupgam | 2016
My work on this studio begin working witth the testers to get familiar with their products. After a while I developed a pipeline to document and produce GDDs so the studio could have a main document to work with their games. Implemented and developed game features for the games BubleGuriko and GhostlyPop.
Features and mechanics, balacing systems, econmy design, serious games, Live Ops, narrative, documentation, educational, prototyping.
Pipeline definition, 2d & 3d asset creation, asset bundle definition, Rigging, 2d & 3d animation, Special effects & particles, real time graphics optimitzation.
Game & App developemnt, version control, git, debugging and profiling, QA & testing, VR & AR, tools programing.
Organization, team building, scrum & kanban methodologies, Documentation setup, project and task management, Live ops planing.